The Other Realm is all about finding ways to lower the effort required to improve our collective health and happiness. The rational and structure we are using to try and achieve this is based, in part, on the premise that the general principles of the second law of thermodynamics (that entropy must increase for an action to occur) are very applicable to economics. It is also based on the idea that entropic social disorder is simply a statistical generalization of many different processes not working together and that it is through better cooperation of different needs and assets that a reduction in communal allostatic load can be achieved (allostasis is a biological term used to refer to the degree of optimization of all factors involved in an organism’s or ecosystem’s health, and allostatic load is the amount of effort exerted in order to maintain this system). In order for entropic laws to hold true and not lead to ultimate chaos, there must be an increase in resources. In order to increase allostasis, these resources must come from outside the local ecosystem (allos-, in Greek, means other). If one takes into account the biosphere in its entirety as that which it is desirable to increase its allostasis, the only resource not accounted for is that which is unknown. It is the unknown, therefore, that must be tapped in order to increase the allostasis of a realm (a realm being a set of conditions, ideas and other things that make up an environment in a certain context). The goals for which The Other Realm was formed are to: 1. Foster sustainable, cooperative education and innovation that leads to the betterment of those involved 2. Lower the energy and complexity necessary to get a task done with the expressed or implied purpose of making room for previously unachievable tasks 3. Promote community while encouraging individuality and uniqueness in all These goals are to be for the purpose of directing where entropy is headed and using it to benefit humanity in an ever more joyful way. The initial focus is the development of a system for optimizing cognitive load related to the input, output, and remembrance of sensory information using a virtual reality system. The goal is to do this in an open and collaborative manner, ensuring that all parties at stake have a hand in the creation and shaping of the platform.
Updated on 12/14/17